AI SPORT
BY EXMION

INTELLIGENCE IN MOTION

Break the frame.
Keep moving.

AI SPORT / BY EXMION

Turn an everyday workout into a personal challenge. Smart pylons, computer vision and a mobile coach connect movement, feedback and progress — at the venue and at home.

01 / AI SPORT

GLOBAL

Sports platform

Woman training in front of a sports pylon with a camera

Exercises / Analysis / Results

Turn movement into measurable progress. Choose your exercises, train with your camera and get feedback that helps you move forward.

Start training
02 / AI SPORT

HOME

Your mobile coach

Smartphone displaying a personal training interface

Phone / Plan / Progress

Your pace. Your personal plan. Workouts, a weekly schedule and training history on your phone — at home or wherever you choose to move.

Meet your coach

THE AI SPORT ECOSYSTEM

Beyond the workout.

A pylon brings the screen and camera together. An application keeps the participant connected. The platform turns movement into a result. Explore the ecosystem, the participant journey and the possibilities for venues and partners.

01 / THE PRODUCT

The facility is already there. Add intelligence.

An AI pylon combines a screen and a camera next to a sports area, connecting a physical workout to a digital platform.

AI pylon with a screen and camera at a sports venue
Screen. Camera. A new way to move.

Build on what exists

Equip an existing sports facility instead of building new infrastructure.

Make movement engaging

Clear tasks, friendly competition, automatic results and activities to share with friends.

One connected platform

Participants, venues, movement analysis, video, recommendations, partners and a marketplace.

THE CORE IDEA

Turn an everyday sports area into an interactive activity point that gives people a reason to return.

02 / THE PARTICIPANT JOURNEY

One challenge. Six steps.

A simple journey from choosing an exercise to reviewing a result, keeping a video and challenging a friend.

  1. 01

    Choose a challenge

    Select an exercise on the pylon screen or in the application.

  2. 02

    Watch the instructions

    See the movement demonstrated and understand the rules before starting.

  3. 03

    Make your move

    The camera tracks movement. Supported exercises use repetition counting, timing and movement feedback.

  4. 04

    See your result

    Review your result and feedback. Rankings and recommendations form part of the wider platform concept.

  5. 05

    Replay the moment

    Review a recorded attempt. AI highlights are a proposed extension to the video experience.

  6. 06

    Challenge Me

    The proposed social flow lets you share a result and invite a friend to take on the same challenge.

CHOOSE → MOVE → SEE YOUR RESULT → SHARE → TRY AGAIN

03 / PARTICIPANT BENEFITS

The experience continues beyond the venue.

The platform vision goes beyond counting repetitions: personal progress, useful feedback and new ways to stay active.

Concept of a connected AI pylon and mobile application for results, progress and workout video
PYLON + APPLICATION

A connected experience at the venue and on personal devices with a camera.

Challenge Me and friends

Invite a friend, compare results and bring your community into sport.

Personal recommendations

Understand what to improve: movement quality, pace, repetition count or consistency.

AI video and replay

Review your attempt and share memorable moments. Automated highlight creation is part of the proposed platform.

Marketplace and rewards

Discover partner offers, merchandise, promotional codes and personal training. The current app includes a demonstration rewards flow.

Training with a coach

A planned coaching service connects personal sessions and training programmes with camera-based exercise feedback on pylons, phones, tablets and computers.

04 / HOW IT WORKS

From movement to a connected platform.

A four-stage architecture connects the venue, movement analysis, participant application and partner tools.

  1. 01

    Participant and venue

    • Choose a challenge
    • Perform the exercise
    • Capture camera input
  2. 02

    AI pylon and camera

    • Track body position
    • Count repetitions
    • Measure time and range
  3. 03

    Analysis and challenge rules

    • Assess movement
    • Calculate the result
    • Apply exercise-specific rules
  4. 04

    Cloud platform

    • Profiles and history
    • Rankings and video
    • APIs and integrations

Participant application

Results, progress, workout history, challenges and recommendations.

Operator dashboard

Proposed tools for venue management, access, activity monitoring, analytics and reporting.

Partner workspace

Proposed tools for campaigns, challenges, engagement statistics and integrations.

Real-time feedbackRepetitions and replayPersonal recommendationsData privacy

05 / CHALLENGE TYPES

Different sports. One way to participate.

The concept spans everyday exercises and specialist skills. Each sport needs its own validated rules and tracking; the current prototype supports a selected exercise library.

01

Outdoor workouts

Pull-ups, push-ups and squats. Repetitions, movement quality and completion time.

02

Ball skills

Dribbling, passing and shooting. Accuracy, speed and ball control.

03

Punching bag

Individual punches and combinations. Speed, accuracy and technique.

04

Agility and reaction

Coordination, response speed and control of body movements.

05

Endurance

Running, rowing, burpees and intervals. Pace, duration and sustained effort.

06

Specialist skills

Sport-specific challenges for training and assessing advanced abilities.

Technique · Repetitions · Speed · Time · Accuracy · Endurance · Progress

06 / PLACEMENT FORMATS

From a neighbourhood to a city event.

One product concept, many settings. AI pylons complement the surroundings and existing sports infrastructure.

Concept of AI pylons in sports areas and walking routes within a residential neighbourhood
SPORT CLOSE TO HOME

A digital service for residents, integrated into everyday public space.

A

Residential communities

Accessible activity close to home, with challenges, replay, recommendations and neighbourhood rankings.

B

Parks and waterfronts

Interactive activity points along walking, running and urban sports routes.

C

Schools and universities

Movement tasks, digital motivation, class rankings and team competitions.

D

Events and brands

Temporary pylons for festivals, tournaments and brand activations. Visitors choose an exercise, take part and see a result, with an operator available to help.

07 / BRANDS AND PARTNERS

Make the brand part of the experience.

Connect with people from their first challenge to a reward, a new result and a return visit.

Branded challenges

Custom tasks, visual identity and participation mechanics designed around a partner objective.

Seasonal activations

Campaigns linked to seasons, celebrations and major events.

Rewards and offers

Promotional codes, special offers and incentives for participation.

Sponsored AI video

A proposed way to include a brand in a participant’s workout highlights.

Marketplace

Partner offers, sporting goods and personal training sessions.

Events and special projects

Online and in-person formats that bring communities together.

PARTICIPATIONPARTICIPANT CONTENTNEW AUDIENCESANALYTICSRETURN VISITS

Campaign content, rewards and integrations are agreed with each partner. This presentation describes a collaboration concept.

08 / SCALING THE NETWORK

From one station to a sports network.

Start with a pilot and validate participation and operating conditions. Expand while keeping a shared platform and a consistent participant experience.

  1. 01

    Pilot station

    Test the experience, gather evidence and engage the first community.

  2. 02

    Pylon network

    Expand into selected locations and neighbourhoods.

  3. 03

    Residential communities

    Bring accessible sport closer to home and into daily routines.

  4. 04

    Parks and public spaces

    Connect with urban routes and wider participation.

  5. 05

    Schools and universities

    Encourage regular movement, team challenges and digital participation.

  6. 06

    Sports events

    Run tournaments and challenges that involve spectators.

  7. 07

    City and international network

    Share experience, rankings and partner programmes across locations.

One platform across devices

Pylons, smartphones, tablets and computers with cameras. A shared foundation for analysis, recommendations, content and network management.

09 / VALUE FOR EVERY PARTNER

One platform. Different priorities.

Adapt the experience to the partner while keeping the core idea: movement, a result, progress and a reason to return.

Cities and public programmes

Encourage sport, understand venue usage, involve young people and introduce new formats for public activity.

Developers and property managers

Add a digital service for residents and make shared outdoor spaces more active and useful.

Sports operators and event organisers

Run challenges, rankings and participant content with a repeatable operating format.

Brands and sponsors

Connect tailored challenges, video, rewards and offers with measurable participation.

Coaches and sports schools

Extend personal training and programmes with camera-based feedback on supported exercises.

Participants

See a clear result, get feedback, compete with friends and build personal progress.